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Role Playing | 5 |
Simulation | 5 |
Teaching Methods | 3 |
Higher Education | 2 |
Models | 2 |
Active Learning | 1 |
Case Studies | 1 |
Cognitive Processes | 1 |
Computer Mediated… | 1 |
Context Clues | 1 |
Cross Cultural Studies | 1 |
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Educational Technology | 5 |
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Champagne, David W. | 1 |
Hines, John F. | 1 |
Rowland, Gordon | 1 |
Stambler, Moses | 1 |
Starkey, Brigid | 1 |
Thiagarajan, Sivasailam | 1 |
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Journal Articles | 3 |
Reports - Descriptive | 3 |
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Champagne, David W.; Hines, John F. – Educational Technology, 1971
Descriptors: Educational Objectives, Role Playing, Simulation, Teaching Methods
Stambler, Moses – Educational Technology, 1972
Descriptors: Educational Problems, Models, Role Playing, Simulation
Thiagarajan, Sivasailam – Educational Technology, 1998
Examines misconceptions about simulations for performance technology concerning what they reflect, varieties, uses (instruction, awareness, performance assessment, team building, transfer, research, therapy), levels of fidelity, design approaches, formats (graphic models; card, race, and cyclical games; interactive fiction; production simulations;…
Descriptors: Games, Guidelines, Misconceptions, Performance Technology
Rowland, Gordon; And Others – Educational Technology, 1992
Discusses ways to teach learning systems design. Elements in the design process are considered, including learning in context, modeling of expert thought processes, and reflection; the use of roleplays, simulations, and case studies is explored; and development and testing of a prototype application consisting of videotaped interviews with an…
Descriptors: Case Studies, Cognitive Processes, Context Clues, Higher Education
Starkey, Brigid – Educational Technology, 2001
Describes the International Communication and Negotiation Simulations (ICONS) Project that teachers college students about cross-cultural communication, including the role of foreign language in diplomacy and the complexities of the international system. Discusses the role playing element, Web-based communication between teams, active student…
Descriptors: Active Learning, Computer Mediated Communication, Cross Cultural Studies, Global Education