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Jose Luna; Merce Garcia-Mila; Andrea Miralda-Banda – Intercultural Education, 2025
Cultural Literacy (CL) encompasses the competencies required for effective participation in multicultural societies. This study examines the development of dialogicity and CL learning content across three tasks -- questions, art, and role-playing -- during a ten-session intervention with 26 high school students. We employed a statistical analysis…
Descriptors: High School Students, Cultural Awareness, Art, Role Playing
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Lindsay R. Levine; Timothy C. Heinze; Adam Puckett – Marketing Education Review, 2024
Nonverbal communication impacts a broad range of human interactions and bears significant influence on understanding and perceptions. One of the most influential categories of nonverbal communication is kinesics, which includes physical gestures and other body movements. The current study develops a foundation for future kinesics education in…
Descriptors: Nonverbal Communication, Sales Occupations, Performance, Evaluation
Antonio Ruiz Ezquerro – ProQuest LLC, 2024
This dissertation observed and analyzed the experiences of five higher education students participating in a modified tabletop role-playing game (TRPG) intentionally modified for teaching adaptive leadership concepts. The study observed participants' capacity to learn the adaptive leadership concepts taught throughout the game and the ways in…
Descriptors: Game Based Learning, Role Playing, Leadership Training, Undergraduate Students
Enrica Lovaglio – ProQuest LLC, 2024
The present investigation aims to identify best practices to design virtual reality (VR) story-worlds to promote prejudice reduction and foster prosocial attitudes toward under-represented groups. Past research shows that VR, which allows the simulation of scenarios that would otherwise be prohibitively difficult or impossible in real life, can be…
Descriptors: Computer Simulation, Prosocial Behavior, Perspective Taking, Minority Groups
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Fauzan, Lutfi; Hidayah, Nur; Wahyuni, Fitri; Hanafi, Husni; Rofiqoh, Rofiqoh; Kurniawan, Nanda Alfan – Journal of Education and Learning (EduLearn), 2023
Mind skills become the counselor's internal competencies that support the counselor's self-development in providing guidance and counseling services. Mind skills consist of six components that are interrelated and often integrated. The metacognitive thinking process is the key to success in how counselors can manage their thoughts and mental…
Descriptors: Role Playing, Counselor Training, Thinking Skills, Metacognition
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Gray Atherton; Rhys Hathaway; Ingela Visuri; Liam Cross – Autism: The International Journal of Research and Practice, 2025
Tabletop role-playing games (TTRPGs) are increasingly used in therapeutic and educational settings to improve the well-being of autistic people. This study investigated the potential of TTRPGs to provide a safe space where autistic adults could develop relationships with others while also engaging in character and world-building. Eight autistic…
Descriptors: Games, Autism Spectrum Disorders, Adults, Interpersonal Relationship
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Kai Guo; Yuchun Zhong; Zamzami Zainuddin; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Given the crucial role of writing in both academic and workplace settings, teachers should constantly seek effective ways to improve their students' writing skills. The use of games or their elements to support the teaching and learning of writing has gained much attention in language education studies. Despite the increasing number of empirical…
Descriptors: Game Based Learning, Educational Games, Writing Instruction, Teaching Methods
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Piia Näykki; Saara Pyykkönen; Jenni Latva-aho; Tuula Nousiainen; Emilia Ahlström; Tapio Toivanen – Journal of Computer Assisted Learning, 2024
Background: In recent years, the use of virtual reality (VR) environments for education has gained interest in research and education. However, little is known about the potential of social VR environments for collaborative learning. Objectives: This study explores pre-service teachers' (PSTs') collaborative learning and role-based drama activity,…
Descriptors: Computer Simulation, Cooperative Learning, Preservice Teachers, Drama
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S. Marek Muller – Communication Teacher, 2024
This original teaching idea is designed for a course unit on protest communication. It consists of a performed protest speech, dubbed the "fantastical speech," and a post-speech reflective analysis. Students utilize the subversive genre of fanfiction to compose a protest speech in which, as a fictional character, they convince their…
Descriptors: Speech Communication, Public Speaking, Fiction, Role Playing
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Rochell R. McWhorter; Gail Johnson; Julie Delello; Marilyn Young; Rob E. Carpenter – Journal of Education for Business, 2024
New business graduates often have difficulty finding suitable employment in a competitive job market. Students need direct instruction for communicating their self-competence to employers. This paper highlights a practical application of mock group interviewing (MGI) and instruction over five semesters exploring multiple practice rounds of…
Descriptors: Undergraduate Students, Business Administration Education, Employment Interviews, Employment Potential
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Miller, Katharine E. – Communication Teacher, 2023
Courses: Introduction to Corporate Communication, Introduction to Organizational Communication, Topics in Organizational Communication. Objectives: This activity aims to give students an opportunity and space to critique and examine organizational activities and business practices, and how this may impact students' future employment or consumer…
Descriptors: Aggression, Racism, Intercultural Communication, Interpersonal Communication
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Caroline Corves; Matthias Stadler; Martin R. Fischer – European Journal of Psychology of Education, 2024
Authenticity in simulation-based learning is linked to cognitive processes implicated in learning. However, evidence on authenticity across formats is insufficient. We compared three case-based settings and investigated the effect of discontinuity in simulation on perceived authenticity. In a quasi-experiment, we compared formats of simulation in…
Descriptors: Authentic Learning, Medical Education, Role Playing, Computer Simulation
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Afota, Marie-Colombe; Robinson, Melanie A. – Management Teaching Review, 2023
Work motivation is a core component of many management courses. However, its effective teaching can be hampered by the fragmentation and seeming incoherence of the various theories of work motivation. To address this challenge, we describe an interactive role-play activity that induces students to synthesize, apply, and compare several theories of…
Descriptors: Experiential Learning, Role Playing, Theories, Motivation
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Iftach, Geva; Shapira-Lishchinsky, Orly – Educational Management Administration & Leadership, 2023
The purpose of the study is to examine the ethical dilemmas among mid-level school leaders in the social-ecological context through role-play simulations. We examined simulations involving role-played ethical scenarios and group debriefings among 30 mid-level school leaders from different Israeli high schools and districts during the MA course in…
Descriptors: Ethics, Middle Management, Role Playing, Simulation
Fraidlin, Avner – ProQuest LLC, 2023
To address the concerning implications of inadequate teacher preparation and training in using classroom management, the literature highlights several steps training programs can take. Namely, this includes supplementing training curricula with dedicated courses on evidence-based classroom management practices and providing teachers with…
Descriptors: Classroom Techniques, Video Technology, Teacher Education, Instructional Material Evaluation
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